A strategic planning method that some organizations use to make flexible long-term plans. It is in large part an adaptation and generalization of classic methods used by military intelligence.
The original method was that a group of analysts would generate simulation games for policy makers. The games combine known facts about the future, such as demographics, geography, military, political, industrial information, and mineral reserves, with plausible alternative social, technical, economic, environmental, educational, political and aesthetic (STEEEPA) trends which are key driving forces.
The clarification for the fields in the template is given in the Interaction template (Actant Dictionary).
|Target Outcome||A number possible futures for a sector.|
|Social actors and roles||roles|
|Trigger or preceding interaction||Environmental scanning (Wikipedia), a shock, the sensing of an alarming trend in a territory or sector,…|
|Interfaces and services||services|
|Inputs and outputs||inputs:experts opinions of factors, trends, possible events,… outputs: a publication with the identified scenarios, such as for instance: Global Banking 2020: Foresight and Insights|
|Stores and tools||tools|
|Further reading||Scenario planning (Wikipedia)|
Position of Scenario Planning among the interactions: